Colonist Rush

1. No Turns

  • There are no player turns.
  • All players can build, buy development cards, and trade at any time, in parallel.
Colonist Rush No Turns rule animation

2. Automatic Dice Rolls

  • Dice roll automatically at regular intervals (configured in room settings).
  • When dice roll, resources are distributed to all players simultaneously.
Colonist Rush Automatic Dice Rolls rule animation

3. Rolling a 7

  • On each 7 roll, players take turns to move the robber.
  • While a player is moving the robber, others can still build, buy development cards, and trade. So move fast!
  • There is always a robber icon next to the player who will move the robber next.
Colonist Rush Rolling a 7 rule animation

4. Discarding Cards

Default card discard limit is 9 cards. If players must discard cards after a 7 roll:

  • Only the players who need to discard can act.
  • All other players are temporarily locked.
  • The game resumes only after all required discards are completed.
Colonist Rush Discarding Cards rule animation

5. Vote to Roll Immediately

  • Players can vote to roll the dice early instead of waiting for the timer.
  • If all active players vote, the dice roll immediately.
  • This keeps the game fast when everyone is ready.
Colonist Rush Vote to Roll Immediately rule animation