Colonist Rush
1. Automatic Dice Rolls
- Dice roll automatically at regular intervals (configured in room settings).
- When dice roll, resources are distributed to all players simultaneously.
2. Vote to Roll Immediately
- Players can vote to roll the dice early instead of waiting for the timer.
- If all active players vote, the dice roll immediately.
- This keeps the game fast when everyone is ready.
3. Rolling a 7
- On each 7 roll, players take turns to move the robber.
- While a player is moving the robber, others can still build, buy development cards, and trade. So move fast!
- There is always a robber icon next to the player who will move the robber next.
4. No Turns
- There are no player turns.
- All players can build, buy development cards, and trade at any time, in parallel.
5. Discarding Cards
Default card discard limit is 9 cards. If players must discard cards after a 7 roll:
- Only the players who need to discard can act.
- All other players are temporarily locked.
- The game resumes only after all required discards are completed.

